It’s been about a month since we returned back. Over the course of the past 3 weeks or so, we have met several friends and I have met some ex-colleagues, in person and on phone/IM/FB chat.
The conversation typically goes like this: “Oh, you are back? Wow, welcome back. What happened? What didn’t work?”
Given that we learned a lot, my instant reaction is to go over the details on how things were just not working out for any of us. With some friends whom we meet over drinks and dinner (where we have time to discuss), I in fact do go into the details. With others, I have to resort to a generic “lots of stuff, we should meet up and talk about it”. My concern is that I don’t want to convey that it was a snap decision; there was a lot of thought given to the various options we had and it was not an easy decision to move back.
For some of the folks asking the question, there is a deeper thought process — they want to move to India at some point. If I know that, I feel like I should give them a list of tips and tricks and do’s and don’t's. I feel like giving them some heads up to the stuff that we didn’t know of, and also convey that despite knowing what’s going to come one simply cannot fathom what’s coming until they go through the experience themselves.
I suspect this will continue for some time, until we meet up with most of our first-level contacts, and until then, we will re-live all our pain points over and over again
Over the weekend, I had a twitter conversation with the Wordboxer developers, trying to get them to port their game to Windows Phone. It brought to light an important point about the Windows Phone (and for that matter, Blackberry) app problem: most cool games and apps are being built by small shops or single developers who just don’t have the time to build and maintain more than one or maybe two versions of their app/game. I really hope the Windows Phone (and Windows 8) teams realize this and create ways and means to reach these folks and help them out with the education needed to have them port their apps.
I know with the addition to C++ and support for cross-platform game engines on both Windows Phone and Windows 8, things are easier in terms of porting, but the point is most devs look at market share numbers and shy away from the platform. Of course, the market share going up and reaching some level of respectability (10% in the US?) may automatically help, but until then, Microsoft has a tough problem on their hands. They have to increase sales of devices, they have to attract the big brands and they have to make sure the indie devs also consider Windows Phone, if not at launch, at least soon after.
Fingers are crossed.
Windows Phone app problem
Small devs really don’t have time to develop and maintain code for more than one or two platforms. Even though Windows Phone dev tools are arguably better than anything else out there, and porting is easier with Windows Phone 8, it comes down to resources. Here is a great example of that.
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I am not a gamer, but I have an Xbox 360. I got it when Kinect was introduced and when they shifted the focus to entertainment. I am a happy customer, paying for Xbox LIVE Gold, and cannot wait to get the XBOX ONE.
Update: Found this amazing Kinect video at Wired. Watch it all the way. It is awesome.
Some of the upcoming features of Windows Phone 8 GDR2 were revealed by Microsoft, in addition to Nokia’s Amber firmware update.
Finally, Windows Phone SkyDrive auto upload now supports full-resolution photos and videos worldwide instead of just a few markets.
SkyDrive has several updates, including a new timeline view of photos you have all across your SkyDrive.
Outlook.com now supports chatting with your Google friends “natively”, making it easier to switch from GMail to Outlook.com.